Improving Student Learning Through Immersive Games (Lunch with CAS’s Mary Jane Treacy and MIT’s Scot

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Posted by TASC, August 30, 2007
View all posts for August 2007

September 12, 12:30-1:30, P113.
Author Diane Ackerman has said that games and other forms of play are the “brain’s favorite way of learning.” What is it about games that make them such a powerful vehicle for learning? Come hear two experienced game developers share their thoughts and experiences with gaming: Scot Osterweil is Creative Director of the Education Arcade (MIT Comparative Media Studies Program), a research and development group that promotes learning through authentic and engaging play (http://www.educationarcade.org). Osterweil will talk about his recent work and about the “four freedoms of play.”

CAS’s Mary Jane Treacy will talk about a classroom-based role playing game that she has developed entitled “Greenwich Village 1913: Suffrage, Labor and the New Woman.” Treacy developed the game with the support of Barnard College’s “Reacting to the Past” project. Lunch provided, please call x2736 to register or email ptrc@simmons.edu.

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